The DIGITAL RURAL GAME project aims to promote in low-skilled adults the acquisition of digital competences and other soft skills needed to eliminate the digital gap in rural areas in Europe.
The achievement of these objectives will allow low-skilled adults to access the new jobs that digitalization will bring, minimizing the risks of long-term unemployed and helping to fix the population in the most disadvantaged rural areas.
To this end, the project aims to develop materials that support professionals in the field of adult education or adults in search of employment or that seek to improve their employment status. These materials will be based on the concept of "gamification", a learning technique that moves the mechanics of games to the educational-professional field in order to achieve better results, either to better absorb some knowledge, improve some skill, or reward specific actions, among many other objectives.
This type of learning gains ground in training methodologies due to its playful nature, which facilitates the internalization of knowledge in a more fun way, generating a positive user experience.
By the end of the project, the consortium will have developed support materials for adult educators so that they can train digital skills and other soft skills through an online game of low-skilled people in rural areas. In addition, it will contribute to promoting lifelong learning, raising awareness of the importance of continuing to be trained in spite of one's age.